Splash fighter updating configuration file
1 to 3 players can play with local (all gamepads/keyboards connected to the same computer) multiplayer, or online multiplayer with a patch.
The game saves your lap and some statistics when you defeat Walpurgis Night.
Welcome to the Command: Modern Air / Naval Operations Mega-FAQ. Will the simulator scale correctly on triple monitors, 3072×768 resolution? Is there a printed manual included with the boxed set? How does the simulator compare to earlier games like Dangerous Waters and the like? I’m downloading the simulator but my connection is unstable. What is the best way to employ the ITALD and TALD loadouts? How can I make an air intercept mission that launches when a contact enteres an area?
This is a collection of common question and answers from the various Command forums and the beta group. How do I fire naval Surface-to-Air Missiles (SAMs) against surface ships? WINCHESTER and SHOTGUN weapon state, BINGO and JOKER fuel state? Why do the databases have multiple entries for the same platform?
Update v1.21 : - Added support for custom firmware 4.78 CEX (no Cobra) and Custom Firmware 4.78.x Rebug REX.
Update v1.20 : - Added support for custom firmware 4.76 CEX (Ferrox) and Custom Firmware 4.76.x Rebug REX.
An initial, incomplete version of a game (compare 'beta version'); alpha versions are usually released early in the development process to test a game's most critical functionality and prototype design concepts.
- All CFW CEX Standard version 4.46 / 4.55 / 4.60 / 4.65 / 4.66 / 4.75 - REBUG 4.65.1, 4.65.2, 4.75.1 ONLY in Normal mode only !SYSCALL must be disabled using a tool like PSNpatch, SEN Enabler, web MAN MOD or another application in addition to the spoof !!!NOTE: You must disable this spoofer if you're upgrading to 4.80 CFW or later.Grief Syndrome is a doujin game by Twilight Frontier (also known as Tasofro) which was released at Comiket 80 on August 13, 2011.It is a side-scrolling beat-em-up featuring the characters of Puella Magi Madoka Magica.
In most cases, the reticle locks on to a target within the player's line of sight and the player only has to pull the trigger.